Finally, a game leader’s “dream” book that is thorough and yet succinctly written that combines group games that actually have been played and that participants immensely enjoy.
Here in one book are all of the elements for effectively leading and participating in group games that are fun, require little or moderate equipment, that range from high to low energy and that can be played with players from all ages.
The unique and consistent game template with a game on each page is easy to follow and results with leaders and players getting the most out of the activities.
TABLE OF CONTENTS
| Table of Contents | 2 |
| Why This Book | 3 |
| A Parable | 3 |
| Read This First | 5 |
| Preface | 5 |
| Organization of the Book | 6 |
| GAME INFORMATION: How to Find the Game You Are Looking For | 7 |
| King Frog: 100 of the Very Best 100 Best Group Games Ever Played | 11 |
| Game Matrix - An Explanation | 113 |
| Key Terminology - Definition and Explanations | 114 |
| Play Statements and Quotes | 116 |
| Game Teaching - The Effective Techniques | 117 |
| IT Power | 118 |
| General Guidelines for Processing and Discussing the Activity with the Group | 120 |
| Methods to Pick Teams or Partners | 121 |
| Learning and Leading Structure | 123 |
| Effective Cooperation (Group) Instruction | 124 |
| Tournaments and Motivational Structure | 125 |
| Creative Game and Play Matrix | 130 |
| Creative Game and Play Matrix - An Explanation | 130 |
| Disclaimer | 131 |
| Appendices | 132 |
| Resource Books and Guides | 154 |
| Dedication and Acknowledgements | 156 |
| About the Author | 157 |